Design Patterns
Classic GoF patterns explained with modern C# examples.
The Adapter Pattern in C#: Bridging Incompatible Interfaces
The Adapter Pattern is a structural design pattern that allows objects with incompatible interfaces to work together. Rather than modifying existing code to fit a new system, the Adapter Pattern lets us wrap it with a new interface, acting as a bridge between mismatched parts of your application. →
Understanding the Prototype Pattern and Deep Cloning in C#
In software development, there are scenarios where creating multiple objects with similar attributes and configurations is necessary. Instead of constructing each object from scratch, a more efficient approach is to duplicate an existing instance. This is precisely what the Prototype Design Pattern facilitates. →
How to Use the Decorator Pattern in C# to Extend Code Safely
The Decorator Pattern is a structural design pattern that allows behavior to be dynamically added to individual objects, without modifying their code. It is often used to extend the functionalities of classes in a flexible and reusable way. →
The Strategy Pattern in C#: Real-World Use Cases
The Strategy Pattern is a behavioral design pattern that defines a family of algorithms, encapsulates each one, and makes them interchangeable. This pattern allows the algorithm to be selected at runtime, providing flexibility in designing software. It’s particularly useful when you have multiple ways of performing a task, and you want to choose the implementation dynamically without altering the client code. →
Implementing the Factory Method Pattern Elegantly in C#
Let’s continue our series on design patterns with the Factory Method. Like the Builder or Singleton patterns we covered in previous posts, the Factory Method is also one of the creational patterns. It introduces a slightly more complex approach, offering a higher level of abstraction for object creation. Additionally, it helps decouple the object creation process from the rest of the application. →
The Builder Pattern in C#: Constructing Complex Objects Cleanly
This is also, like a Singleton, one of the creational design patterns. It provides the way of creating complex objects step by step by simple chaining and every particular step is independent of other steps. →
The Singleton Pattern in C#: Thread-Safe Implementation
Typically the first design pattern most developers learn and use, sometimes wrongly ☺ To give an introduction, we can say that singleton is one of the creational design patterns which ensures only one class instance with single point of access through entire application. →